Season 1

Season 1

1967-09-06
26 Episodes

Episodes

The Big Con

1. The Big Con

1967-09-06

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The team's first mission is to substitute counterfeit printing plates for the real ones, which are being transported across Germany in a tank.

Breakout

2. Breakout

1967-09-13

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The team kidnaps a German colonel's son in order to trade him for a captured resistance leader.

The Grab

3. The Grab

1967-09-19

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In order to rescue the infant son of a defecting German scientist, the team is forced to kidnap three infants and transport them cross-country.

The Great Theft

4. The Great Theft

1967-09-26

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When a mission to bring back information on a new German airplane engine goes awry, Garrison decides to steal the entire engine.

Now I Lay Me Down to Die

5. Now I Lay Me Down to Die

1967-10-03

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When the team rescues an Allied agent who is under interrogation at a German hospital, not only is Goniff captured but they find out that the agent already spilled top secret information to the Germans.

The Deadly Masquerade

6. The Deadly Masquerade

1967-10-10

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It was hard enough teaching Goniff to masquerade as an international playboy whom he resembles, but then the team has to rescue him from gangsters to whom the playboy owed money.

the Expendables

7. the Expendables

1967-10-17

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After several failed missions, team received a new mission from major Richards. Although garrison strongly opposed it, it was ineffective. Garrison and his ministry, who had a lot of worries, reached the joint site. It turned out that their task was to attract the enemy's firepower, so that the rebellious German general could escape smoothly. When team tried to break through the encirclement and prepare to return to Britain, he met major Richards. The German general was caught by the German army, and Richards came for help. team rescued the general again and returned to Britain, winning the trust and appreciation of major Richards.

48 Hours to Doomsday

8. 48 Hours to Doomsday

1967-10-24

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The team has only 48 hours to recover important microfilm hidden in a painting in a Dutch museum.

Banker's Hours

9. Banker's Hours

1967-10-31

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When another con is recruited from prison to assist the team in robbing a German bank, they soon suspect that he has a plan of his own.

Thieves' Holiday

10. Thieves' Holiday

1967-11-07

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In France to get information on German defenses with the help of a double agent, the cons decide to go off on their own and rob a museum.

20 Gallons to Kill

11. 20 Gallons to Kill

1967-11-14

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When the team's plane is shot down over Yugoslavia on the way back from a mission, they decide to help a local group of resistance fighters.

Operation Hellfire

12. Operation Hellfire

1967-11-21

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In order to better complete the task, garrison asked fleig of the arson investigation team of the Chicago police department to join the operation and assist GG to go to the university town of Windsor in Germany to obtain information. However, due to the police identity of freig, GG was full of hostility and distrust.

Black Market

13. Black Market

1967-11-28

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The team is assigned to infiltrate a gang of Italian black marketeers who are hijacking Allied supply trucks.

The Great Crime Wave

14. The Great Crime Wave

1967-12-05

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The team stages a crime wave to keep the German authorities busy while Garrison plants explosives to destroy a cache of gold.

Friendly Enemies

15. Friendly Enemies

1967-12-19

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The team helps a group of Americans escape from a prison camp in Italy by sowing dissension between the Germans and Italians.

Run From Death

16. Run From Death

1967-12-26

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A French nun convinces the team to transport four orphans and a dog back to England with them.

The Magnificent Forger

17. The Magnificent Forger

1968-01-02

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The team is sent to replace a list of Nazi collaborators with a list of Allied agents, but they need the assistance of a forger who's too scared to complete the job.

The Death Sentence

18. The Death Sentence

1968-01-09

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When Garrison is charged with cowardice and desertion, the team goes into action to find out the truth.

War Games

19. War Games

1968-01-16

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While rescuing Allied prisoners behind enemy lines, Garrison finds out from an old friend how to destroy a huge German artillery piece that has been wreaking havoc among the Allied forces.

The Big Lie

20. The Big Lie

1968-01-23

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The mission is to convince a German officer that a big Allied attack is already in progress, in a location other than where it will really take place.

Ride of Terror

21. Ride of Terror

1968-01-30

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The American colonel that the team is to rescue from a prison camp in France turns out to have been the warden of a hellhole of an American prison where Chief was an inmate.

War and Crime

22. War and Crime

1968-02-13

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Garrison's plan to substitute a convict in New York for a lookalike German field marshal goes awry when the convict escapes from prison.

The Plot to Kill

23. The Plot to Kill

1968-02-20

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The team accompanies Keeler to the meeting of German officers where he is to give the go-ahead on the plot to kill Hitler, but things go awry again when Keeler is killed.

The Frame-Up

24. The Frame-Up

1968-02-27

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A con woman is temporarily brought in to replace a wounded Chief and pull off a con at a French casino.

The War Diamonds

25. The War Diamonds

1968-03-05

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The team goes to Switzerland to recover industrial diamonds that were stolen from a German train.

Time Bomb

26. Time Bomb

1968-03-12

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The team must enter a room with an unexploded bomb in order to crack a safe containing a vital sample of heavy water.